在浏览器中直接查看和预览 3D 模型,提供双重查看模式。选择标准模式快速加载(30+ 格式),或专业模式获得高级功能(30+ 格式)。
支持 GLB、GLTF、OBJ、FBX、STL、PLY、DAE、3MF、X3D、BLEND、IFC 等。无需上传 —— 智能动态加载,文件始终私密安全。
拖拽或点击即可上传 GLB、GLTF、OBJ、FBX、STL、PLY、DAE、3MF、X3D、BLEND、IFC 以及 30+ 更多格式,单文件上限 200MB
通过直观的鼠标操作旋转、缩放、平移模型
查看模型几何与属性的详细信息
带专业控制的交互式 3D 渲染
轨道、缩放、平移,操作直观
在线框和实体渲染之间切换
呈现几何统计和模型信息
覆盖游戏、建筑、制造、动画与 CAD 行业的丰富格式,智能动态加载。
Binary format for 3D scenes and models
JSON format for 3D scenes and models
Native file format of the Blender 3D software.
Simple 3D geometry format
The standard for 3D printing. Describes surface geometry of a 3D object.
XML-based schema for exchanging digital assets among various graphics software.
CAD data file format developed by Autodesk for enabling data interoperability.
Proprietary 3D format by Autodesk
Known as the "Stanford Triangle Format". Supports color and point clouds.
Modern XML-based format designed specifically for additive manufacturing.
Open standard for Building Information Modeling (BIM) data.
Character animation file format used to store motion capture data.
Legacy format used by Autodesk 3D Studio. Still common in archives.
Native file format for Luxology Modo.
ISO standard XML-based file format for representing 3D computer graphics.
XML-based standard for 3D printing, intended to replace STL.
High-end 3D graphics file format used by LightWave 3D.
Original Quake model format or Valve Studio Model.
Low-polygon modeling format popular for game mods.
Text-based format designed for game engine interoperability.
Reference format for Valve's Source format compilation.
Native format for AC3D modeler.
ASCII text-based format used by 3ds Max.
Scene format for LightWave 3D.
Model format used by id Software's Quake II engine.
Model format used by id Software's Quake III Arena.
Model format used by id Software's Doom 3 engine.
Archive format used by Quake III Arena (actually a ZIP).
Native format for Nevercenter Silo 3D modeler.
Standard file format for representing 3D interactive vector graphics.
Legacy Direct3D format used in many older Windows games.
Native format of trueSpace 3D software.
Scene format used by the Irrlicht Engine.
Static mesh format used by the Irrlicht Engine.
Model format used by Return to Castle Wolfenstein.
Simple ASCII format for describing the geometry of a polyhedron.
Format used by Quick3D viewer.
Scene format used by Quick3D viewer.
Simple unstructured list of triangles.
Scene file format for Caligari trueSpace.
Terrain heightmap format.
Valve flexible vertex animation format.
XML-based 3D graphics file format.
Generic XML format (Assimp specific parsing).
Compressed version of XGL.
原生渲染优化
增强的查看器兼容性
智能格式识别与动态加载,可处理主流 3D 软件、CAD 应用与游戏引擎的文件,兼顾性能与体验。
我们相信您的 3D 模型与知识产权应保持完全私密,因此查看器的所有处理都在浏览器本地完成。
文件完全在浏览器中处理,不会上传到服务器。
不收集、不存储、不分析您的 3D 模型或个人信息。
关闭浏览器或离开页面时,文件数据会自动清除。
临时数据只存在于当前浏览器会话。
基于现代 Web 技术构建,优先考虑用户隐私与数据安全。
依托 WebGL 与浏览器 API 完成交互,无需后端参与文件处理。
所有连接均使用行业标准的 SSL/TLS 加密。
基于开源技术构建,隐私承诺可被验证。