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Three.js

Three.js is the default starting point for custom browser 3D work when you need full control over rendering, scene structure, and interaction.

Resource link

Visit official site
WebGLJavaScriptOpen Source

Why this resource is useful

Use it when you are building a custom viewer, configurator, editor, or visual experience that cannot fit inside a no-code embed.

It pairs well with glTF and GLB pipelines, and it has a large ecosystem around loaders, controls, post-processing, and examples.

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Babylon.js
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