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Three.js

Three.js is the default starting point for custom browser 3D work when you need full control over rendering, scene structure, and interaction.

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WebGLJavaScriptOpen Source

Why this resource is useful

Use it when you are building a custom viewer, configurator, editor, or visual experience that cannot fit inside a no-code embed.

It pairs well with glTF and GLB pipelines, and it has a large ecosystem around loaders, controls, post-processing, and examples.

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Babylon.js
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